Chat History
null(VIEW) joined the game.
element neutralized BOI with a 9mm SMG! («Headshot»)°
BANG! element made the first kill.
element: i liked that
element: u had gas rain
element: hh yea
element: y
BOI switched teams.
BOI joined the game.
Audio: quite usefull for admin clients
null(VIEW): oh no i didnt know.. cool might have to try using that
Audio joined the game.
Audio(AFK): then load the game and you can hit Ctrl+Alt D
Audio(AFK) went into Idle Mode (AFK).
BOI is coming from Juazeiro, Brazil Position: #8 - Score: 1891 - Rank: Sergeant Aka: 1, CornoS|»BÓI, LéÓsWæT
BOI connected to the server.
Audio: change that to True
Audio: In the GuiBase.ini I think there is an option for bAuthor sometehing
Audio: No
Audio: Helps a lot with lining up buttons and stuff
null(VIEW): that boolean
null(VIEW): EnableDevMode?
Audio: You know about the Developer Mode?
null joined the spectators.
null joined the game.
null(AFK): i added the respawn timer like your mod has
null(AFK): i was working on a little client mod a few weeks back
null(AFK) went into Idle Mode (AFK).
element: trig look this
Audio: A lot of people liked MMA cause it was so colorful and pretty lol
null: ah right thats it
element: yes
element voted Yes! (0 more votes needed)
Vote to Enable Lighting mode Passed! Lighting mode is now active!
Audio: ACM and MMA Clients
Audio: yeah
30 Seconds Remaining! Vote Yes or No to Enable Lighting mode.
null: audio u worked on that client mod amirite?
Audio: last time I heard from him was like 10 years ago or longer. He was getting married and buying a house
element started a Vote to Enable Lighting mode. Vote by typing Yes or No in Chat.
element voted Yes! (1 more votes needed)
element breached the Merch - EntranceHall Door!
element breached the BathroomHall - Merch Door!
element breached the SmallStage - EntranceHall Door!
null: last time i talked with mark was around 2009
element breached the SmallStage - EntranceHall Door!
null: nope
MeZaLoN disconnected from the server.
Audio: You ever hear from Mark by chance?
element connected to the server.